aac |
File to apply collision and effects to a character’s body |
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abc |
File to apply collision and effects to a character’s weapon |
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arc |
Generic container for files |
OpenKh.Command.Arc |
bin |
Command Melding Abilities |
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bin |
Contains information related to areas in the worldmap |
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bin |
List of missions present in Mirage Arena |
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bin |
List of music to play on the Ice Cream minigame |
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bin |
Contains the full list of possible Command Melds |
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bin |
List of commands available at the Commands Shop |
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bin |
File responsible for controlling event flow |
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bin |
List of ice creams available at the Ice Cream Shop |
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bin |
List of commands available at the Medal Shop |
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bin |
Controls the flow of ingame events |
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bin |
Lists all the dropped items by every enemy |
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bin |
Controls the travel points on each world and where they lead |
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bbsa |
Container for all files within the game (PSP Only) |
OpenKh.Command.Bbsa |
bcd |
Map collision |
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bdc |
Contains Command Board settings |
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bdd |
Contains settings related to the Command Board’s dice behavior |
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bep |
List of base enemy parameters |
OpenKh.Tools.BepEditor |
bgm |
List of background music in the game |
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bsd |
List of Status Ailments and the effects they play on characters |
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ctd |
File containing a list of text strings and how they need to be displayed |
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ead |
Controls effects attached to weapons |
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ecm |
Controls camera used on characters, mainly NPCs |
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edp |
File used for special settings, for example, EXP 0 stats |
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epd |
File that controls various parameters for enemies. Overwrites data in .bep |
OpenKh.Tools.EpdEditor |
esd |
It controls what files the current arc inherits from |
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ese |
Sound effects for particle effects |
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ept |
AI routine |
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etp |
Unknown |
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exa |
Cutscene files |
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exb |
Binary version of an Excel file containing minigame related data |
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fep |
Particle Effects |
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frr |
Unknown |
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gpd |
List of prizes dropped by Gimmick entities |
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itb |
List of treasure boxes and their contents |
OpenKh.Tools.ItbEditor |
itc |
List of items obtained through collectibles |
OpenKh.Tools.ItcEditor |
ite |
List of items used in the game |
OpenKh.Tools.IteEditor |
l2d |
Layout 2D files |
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lad |
Unknown |
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lub |
Compiled lua script used for AI using LUA 5.1 |
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mss |
Controls how sounds behave in a map |
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ngd |
Controls how the navigation grid is created for levels |
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nmd |
Unknown |
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olo |
Used to spawn objects in the level and their properties |
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pam |
Contains a list of animations |
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pkt |
Unknown |
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pmo |
3D Model (Skeletal and Static) |
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pmp |
Map geometry files |
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pst |
Unknown |
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ptx |
File controlling many event related events happening in a map |
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pvd |
File that controls special effects on maps such as fog |
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scd |
Sound container |
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seb |
Controls which sounds are played per animation |
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sei |
File that contains information related to sound effect settings |
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txa |
Contains a list textures used to animate a 3D model |
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