BEP Format
BEP stands for Base Enemy Parameter and it controls the general status for the character amongst other things.
It is only used for one file named EnemyCommon.bep within arc/system/commongame.arc
Header
| Offset | Type | Description |
|---|---|---|
| 0x0 | char[4] | File identifier, always @BEP |
| 0x4 | uint32 | Version, 2 |
| 0x8 | uint32 | Count of Base Parameters |
| 0xC | uint32 | Offset to Base Parameters |
| 0x10 | uint32 | Count of Disappear Parameters |
| 0x14 | uint32 | Offset to Disappear Parameters |
Base Parameters
| Offset | Type | Description |
|---|---|---|
| 0x0 | uint16 | Battle Level |
| 0x2 | uint16 | Base Attack |
| 0x4 | uint16 | Defense |
| 0x6 | uint8 | Damage Ceiling |
| 0x7 | uint8 | Damage Floor |
| 0x8 | uint32 | Base HP |
| 0xC | uint32 | Base EXP |
Disappear Parameters
| Offset | Type | Description |
|---|---|---|
| 0x0 | uint16 | World ID |
| 0x2 | uint16 | Area ID |
| 0x4 | float | Distance |