BEP Format
BEP stands for Base Enemy Parameter and it controls the general status for the character amongst other things.
It is only used for one file named EnemyCommon.bep
within arc/system/commongame.arc
Header
Offset | Type | Description |
---|---|---|
0x0 | char[4] | File identifier, always @BEP |
0x4 | uint32 | Version, 2 |
0x8 | uint32 | Count of Base Parameters |
0xC | uint32 | Offset to Base Parameters |
0x10 | uint32 | Count of Disappear Parameters |
0x14 | uint32 | Offset to Disappear Parameters |
Base Parameters
Offset | Type | Description |
---|---|---|
0x0 | uint16 | Battle Level |
0x2 | uint16 | Base Attack |
0x4 | uint16 | Defense |
0x6 | uint8 | Damage Ceiling |
0x7 | uint8 | Damage Floor |
0x8 | uint32 | Base HP |
0xC | uint32 | Base EXP |
Disappear Parameters
Offset | Type | Description |
---|---|---|
0x0 | uint16 | World ID |
0x2 | uint16 | Area ID |
0x4 | float | Distance |