This is a centralized place for the documentation and other discoveries about the internal working of Kingdom Hearts games.

View on GitHub

ABC Format

ABC stands for Attach Body Collision.

It’s responsible for collisions the model itself has to perform.

Offset Type Description
0x0 char[4] File identifier, always @ABC.
0x4 uint32 Version, 3
0x8 int32 ABC Data Count
0xC uint32 Pointer to ABC Data

ABC Extra Header

This extra header contains a definition of all bones used.

However, the data structure is unknown.

It seems to be char[128] except for the first entry which is char[32].

ABC Data

Offset Type Description
0x0 uint32 Pointer to Bone 1
0x4 Vector3f Offset 1
0x10 uint32 Pointer to Bone 2
0x14 Vector3f Offset 2
0x20 float Radius
0x20 uint32 ABC Flag
0x20 uint32 Pointer to Effect FEP
0x20 uint32 Pointer to Effect Name

ABC Flag

Value Count Description
0 8 Padding
8 4 Attack Number
12 8 Attack Kind
20 4 Collision Shape
24 4 Collision Kind
28 1 Attack
29 1 Heavy
30 1 Body
31 1 Damage