ABC Format
ABC stands for Attach Body Collision.
It’s responsible for collisions the model itself has to perform.
Header
Offset | Type | Description |
---|---|---|
0x0 | char[4] | File identifier, always @ABC . |
0x4 | uint32 | Version, 3 |
0x8 | int32 | ABC Data Count |
0xC | uint32 | Pointer to ABC Data |
ABC Extra Header
This extra header contains a definition of all bones used.
However, the data structure is unknown.
It seems to be char[128]
except for the first entry which is char[32]
.
ABC Data
Offset | Type | Description |
---|---|---|
0x0 | uint32 | Pointer to Bone 1 |
0x4 | Vector3f | Offset 1 |
0x10 | uint32 | Pointer to Bone 2 |
0x14 | Vector3f | Offset 2 |
0x20 | float | Radius |
0x20 | uint32 | ABC Flag |
0x20 | uint32 | Pointer to Effect FEP |
0x20 | uint32 | Pointer to Effect Name |
ABC Flag
Value | Count | Description |
---|---|---|
0 | 8 | Padding |
8 | 4 | Attack Number |
12 | 8 | Attack Kind |
20 | 4 | Collision Shape |
24 | 4 | Collision Kind |
28 | 1 | Attack |
29 | 1 | Heavy |
30 | 1 | Body |
31 | 1 | Damage |