Kingdom Hearts Birth By Sleep - Events
Each event is a group of information, like the cutscene to play and the map where it will be played.
The events are described in
Every event has its own global unique identifier, which means that there should not be duplicate Event ID across the three files.
World ID and
Room ID fields defines which maps will be loaded for that particular event:
Event index field defines which cutscene has to be loaded:
WorldName is calculated from
World ID using the world table.
Events table format
|0x0||int32||File identifier, always set to
|0x4||int32||Event entries count|
|0x0||int16||Global event unique identifier|