ITE simply stands for ITEM and it contains the list of items in the game.
ITB and ITC formats use the item IDs from this list.
This file can be found in the item folder or inside arc/system/commongame.arc.
| Offset |
Type |
Description |
| 0x0 |
char[4] |
File identifier, always ITE. Null terminated. |
| 0x4 |
uint16 |
Version, 1 |
| 0x6 |
uint16 |
Padding |
| 0x8 |
uint16 |
Weapon Data Count |
| 0xA |
uint16 |
Flavor Data Count |
| 0xC |
uint16 |
Key Item Data Count |
| 0xE |
uint16 |
Key Hide Data Count |
| 0x10 |
uint16 |
Synthesis Data Count |
| 0x12 |
uint16 |
Padding |
Weapon Data
| Offset |
Type |
Description |
| 0x0 |
uint16 |
Item ID |
| 0x2 |
uint8 |
Padding |
| 0x3 |
uint8 |
Padding |
Flavor Data
| Offset |
Type |
Description |
| 0x0 |
uint16 |
Item ID |
| 0x2 |
uint8 |
Padding |
| 0x3 |
uint8 |
Padding |
Key Item Data
| Offset |
Type |
Description |
| 0x0 |
uint16 |
Item ID |
| 0x2 |
uint8 |
Padding |
| 0x3 |
uint8 |
Padding |
Key Item Hide Data
| Offset |
Type |
Description |
| 0x0 |
uint16 |
Item ID |
| 0x2 |
uint8 |
Padding |
| 0x3 |
uint8 |
Padding |
Synthesis Data
| Offset |
Type |
Description |
| 0x0 |
uint16 |
Item ID |
| 0x2 |
uint8 |
Padding |
| 0x3 |
uint8 |
Padding |