PTX stands for Pattern X because it contains several code patterns.
This file controls things such as events triggered by OLO files or the music to play.
PTN Type
Value |
Name |
0x0 |
TYPE_MAP |
0x1 |
TYPE_BATTLE |
0x2 |
TYPE_EVENT |
0x3 |
_TYPE_MAX |
Parse Ptn Arg
Offset |
Type |
Description |
0x0 |
uint16 |
Parse Flag |
0x2 |
uint16 |
Section Size (from Code onwards) |
0x4 |
int16 |
Code |
0x6 |
int16 |
Value |
0x8 |
uint32 |
Group |
CODE
Value |
Name |
0x1 |
PTNCODE_SETFILE |
0x4 |
PTNCODE_RESET_MENUFLAG |
0x5 |
PTNCODE_SET_MENUFLAG |
0x6 |
PTNCODE_P_CHARA |
0x7 |
PTNCODE_BGM |
0x8 |
PTNCODE_SET_PARAGRAPH |
0x9 |
PTNCODE_MISSION |
0xA |
PTNCODE_TRG_ACTION |
0xB |
PTNCODE_ENEMY_CHANGE |
0x0000FFFF |
PTNCODE_TERMINATOR |
Group
Value |
Name |
0x0 |
GRP_DEFAULT |
0x4D |
_GARBAGE_STEP |
0x3E8 |
GRP_RES_SYSTEM |
0x3E9 |
GRP_EX_SET_PATTERN |
0x44B |
GRP_EVENT_CATALOG |
0x44C |
GRP_RES_GAME |
0x4AF |
GRP_RES_PLAYER_CLEAR |
0x4B0 |
GRP_RES_PLAYER |
0x577 |
GRP_RES_WORLD_CLEAR |
0x578 |
GRP_RES_WORLD |
0x579 |
GRP_RES_WORLD_SE |
0x5DC |
GRP_SCENE_PRESET |
0x63F |
GRP_SCENE_CLEAR |
0x640 |
GRP_MISSION |
0x6A4 |
GRP_BG |
0x6D6 |
GRP_GIMMICK |
0x76C |
GRP_MISSION_COMPOSE |
0x7D0 |
GRP_EVENT_CLEAR |
0x834 |
GRP_BDCOMMON |
0x83E |
GRP_BDMAP |
0x848 |
GRP_BDPLAYER |
0x852 |
GRP_BDNPC |
0x85C |
GRP_BDTITLE |
0x866 |
GRP_BDSPEVENT |
0x870 |
GRP_BDRESULT |
0x8FB |
_GRP_DEFAULT_0_TAIL |
0x8FC |
GRP_PLAYER |
Parse Pattern Argument
Use unknown.
Value |
Name |
0x2 |
PARSE_SETFILE |
0x10 |
PARSE_RESET_MENUFLAG |
0x20 |
PARSE_SET_MENUFLAG |
0x40 |
PARSE_P_CHARA |
0x80 |
PARSE BGM |
0x100 |
PARSE_PARAGRAPH |
0x200 |
PARSE_MISSION |
0x400 |
PARSE_TRG_ACTION |
0x800 |
PARSE_ENEMY_CHANGE |
0xFF2 |
PARSE_ALL |
TYPE_EVENT
PTNCODE_SETFILE
Controls which spawns appear in the level and what flag needs to be risen for them to be triggered.
Offset |
Type |
Description |
0x0 |
uint16 |
Code Always 0x1 |
0x2 |
uint16 |
String Count |
0x4 |
string[String Count] |
Name of OLO files to spawn. Given an olo name {world}{area}-{ID}.olo , only the ID section is written. |
PTNCODE_BGM
This section can be added to change the music applied to an event, usually inside BTL.
Offset |
Type |
Description |
0x0 |
uint16 |
Code Always 0x7 |
0x2 |
uint16 |
Value |
0x4 |
uint16 |
Song index to play |
0x6 |
uint16 |
unk6 // Seems to be 0xFFFF most of the time |
PTNCODE_MISSION
This section can be added to change the music applied to an event, usually inside BTL.
Offset |
Type |
Description |
0x0 |
uint16 |
Code Always 0x9 |
0x2 |
uint16 |
Value Always 0x4 |
0x4 |
char[16] |
Mission to Trigger |
PTNCODE_TRG_ACTION
This one occupies 4 bytes per instance.
Room Teleport
Offset |
Type |
Description |
0x0 |
uint16 |
World |
0x2 |
uint16 |
Room |
0x4 |
uint16 |
Entrance |
0x6 |
uint16 |
Unknown |
Jump Type
Value |
Name |
0x0 |
TYPE_WIPE |
0x1 |
TYPE_BLACK |
0x2 |
TYPE_WHITE |
0xFFFFFFFD |
TYPE_NONE |
0xFFFFFFFE |
TYPE_DEFAULT_EXCEPT_WIPE |
0xFFFFFFFF |
TYPE_DEFAULT |
P_CHARA
Unused enumeraion.
Value |
Name |
0x1 |
P_CHARA_VE |
0x2 |
P_CHARA_AQ |
0x3 |
P_CHARA_TE |
0x10 |
P_CHARA_NORMAL |
0x20 |
P_CHARA_ARMOR |
0x30 |
P_CHARA_RIDE |
0x40 |
P_CHARA_RIDE_ARMOR |
0x50 |
P_CHARA_HALF_ARMOR |