This is a centralized place for the documentation and other discoveries about the internal working of Kingdom Hearts games.

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SEB Format

SEB stands for Sound Effect ?.

Offset Type Description
0x0 char[4] File identifier, always @SEB.
0x4 uint32 File version 5
0x8 char[8] SEB Name
0x10 uint16 Motion Count
0x12 uint16 Max Sound Effect Per Motion
0x14 uint16 World Count
0x16 uint16 Padding

SEB Data Table

Offset Type Description
0x0 uint32 Address
0x4 uint32 Data Count
0x8 char[12] Motion Name

SEB Sound Data

Offset Type Description
0x0 uint32 Sound Effect ID
0x4 int16 Start Frame
0x6 int16 End Fade Frame
0x8 uint8 Channel
0x9 uint8 Play Count
0xA uint8 Volume
0xB uint8 Kind
0xC uint8 Random Group
0xD uint8 Random
0xE uint8 Padding
0xF uint8 Padding