| 2DD |
A sub-tybe of BAR; usually for menus on the 2D screen buffer |
OpenKh.Tools.LayoutEditor |
| 2LD |
A sub-tybe of BAR; usually for menus on the 3D screen buffer |
OpenKh.Tools.LayoutEditor |
| AI |
Located in BAR files; used as a scripting language |
OpenKh.Command.Bdxio |
| ANB |
Raw animation data (bone manipulations, positions, etc.) |
OpenKh.Tools.Kh2MsetEditorCrazyEdition or OpenKH.Command.ANBMaker |
| ARD |
Event files containing all sorts of miscellaneous information |
OpenKh.Tools.Kh2MapStudio or OpenKh.Command.Spawnscript |
| BAR |
Primary file and data container |
OpenKh.Tools.BarEditor |
| BGM |
Midi-like file |
|
| COCT |
Data to instance collision detection |
OpenKh.Command.Mapgen or OpenKh.Command.CoctChanger |
| DBG |
Binary file; likely used for debug menu |
|
| DOCT |
Defines occlusion culling (hiding obstructed objects) |
OpenKh.Command.Mapgen or OpenKh.Command.DoctChanger |
| DPD |
Executed by the graphical effects engine; contains images, 3D models and scripts |
OpenKh.Tools.Kh2ObjectEditor |
| DPX |
Contains various DPD files |
OpenKh.Tools.Kh2ObjectEditor |
| FAC |
A sub-type of IMGD |
|
| GBX |
Gummi Ship mission map |
|
| IDX |
File table for an IMG |
kh.cmd.idximg |
| IMG |
Contains a bunch of un/compressed files; they are indexed by IDX |
kh.cmd.idximg |
| IMGD |
Images rendered on the 2D screen buffer |
|
| IMGZ |
A container housing multiple IMGDs with separation layers |
|
| MAG |
A descriptor for magic; contains a PAX inside |
|
| MAP |
Game map |
OpenKh.Tools.Kh2MapStudio or OpenKh.Command.MapGen |
| MDLX |
Container for VIF packets; model data and files like textures |
OpenKh.Tools.KH2MdlxEditor |
| MSET |
Moveset; contains effect casters, references ANBs, etc. |
OpenKh.Tools.KH2MsetEditor |
| MSG |
Storing localized HUD textures for worlds |
OpenKh.Tools.Kh2TextEditor |
| MSN |
Mission file; defines how maps behave |
|
| PAX |
Graphical effects; contains inside DPX entries |
|
| SEB |
Sound effect; on PC, these files are pointers to an SCD in the objects remastered folder |
|
| VAG |
Streamed music or voice (monaural audio) |
|
| VAS |
Streamed music or voice (stereo audio) |
|
| VSB |
A sub-type of BAR; contains VAG |
|
| WD |
Instruments for BGM files; unused in the PC release. |
|
| SCD |
Audio container, exclusive to the HD Remaster. |
|
| a.fm |
A sub-type of BAR; usually used in conjunction with MDLX |
|
| a.fr |
French localized a.fm |
|
| a.gr |
German localized a.fm |
|
| a.it |
Italian localized a.fm |
|
| a.jp |
Non-Final Mix a.fm; used only in the JP PS2 Version |
|
| a.sp |
Spanish localized a.fm |
|
| a.uk |
English localized a.fm (Unused except for spelling differences. [US/UK]) |
|
| a.us |
English localized a.fm (HD releases based on a.fm; PS2 releases based on a.jp) |
|
| apdx |
Stripped down version of a.jp; used in localization builds of KH2 |
|