This is a project centralizes all the technical knowledge of Kingdom Hearts series in one place, providing documentation, tools, code libraries and the foundation for modding the commercial games.

View on GitHub

Kingdom Hearts II - file types

Extension Description Tool
IDX File table for an IMG kh.cmd.idximg
IMG Contains a bunch of un/compressed files; they are indexed by IDX kh.cmd.idximg
DBG Binary file; probably used by a debug menu  
BAR Primary file and data container  
2DD A sub-tybe of BAR; usually for menus on the 2D screen buffer  
2LD A sub-tybe of BAR; usually for menus on the 3D screen buffer  
ANB Raw animation data (bone manipulations, positions, etc.)  
DPD Excuted by the graphical effects engine; contains images, 3D models and scripts  
DPX Contains various DPD files  
PAX Graphical effect; contains inside DPX entries  
GBX Gummiship mission map  
IMGD Images rendered on the 2D screen buffer  
FAC A sub-type of IMGD  
IMGZ A container housing multiple IMGDs with separation layers  
ARD Event files containing all sorts of miscellaneous information  
MAP Game map  
MAG A descriptor for magic; contains a PAX inside  
MDLX Container for VIF packets; model data and files like textures  
MSET Moveset; contains effect casters, references ANBs, etc. A sub-type of BAR; usually used in conjunction with MDLX English localized (HD releases based on; PS2 releases based on English localized (Unused except for spelling differences. [US/UK]) German localized  
a.sp Spanish localized French localized Italian localized Non-Final Mix; used only in the JP PS2 Version  
apdx stripped down version of the; used in localization builds of KH2  
SEB Sound effect  
VAG Streamed music or voice (monaural audio)  
VAS Streamed music or voice (stereo audio)  
VSB A sub-type of BAR; contains VAG  
BGM Midi-like file  
WD Instruents for BGM files