Kingdom Hearts II - MAP files
As the name suggest, this is the file that contains everything about maps but object spawn. A .map
file is nothing more than a BAR that contains specific entries.
MAP
Always paired with a models and textures to represent the geometry to render a map. Those two files are required or the game would just crash.
SK0
Always paired with a models and textures, used to represent the skybox. The skybox is optional. When no skybox files are found, a plain black background will be drawn. Maps like hb38
will not use a skybox at all as they rely to MAP to render a background.
SK1
Similar to SK0, but from early tests it just render a brighter skybox. It can be found in maps like tt00
.
BOB
Object without logic that are embedded into a map, like the train in Twilight Town or the columns in hb38
. Often multiple BOB are found in a map and they will be stored sequencially in an array of entities.
Always paired with a models, textures and a stripped version of an ANB. If there are no animations for the BOB model, the animation file will just be 0KB long.
BOP
Better known as Background Object Placement, it is found in every map that contains BOB files names as out.bop
. It is responsible to let the game know how to place BOB objects to the map.
Header
Offset | Type | Description |
---|---|---|
0x00 | uint | File identifier. Always 8 . |
0x04 | uint | Total length of the file, minus the 8 bytes of the header. Divide by 0x68 to find how many descriptor are stored. |
BOB entry descriptor
Offset | Type | Description |
---|---|---|
0x00 | float | Position X |
0x04 | float | Position Y |
0x08 | float | Position Z |
0x0c | float | Rotation X |
0x10 | float | Rotation Y |
0x14 | float | Rotation Z |
0x18 | float | Scale X |
0x1c | float | Scale Y |
0x20 | float | Scale Z |
0x24 | uint | BOB index to show |
0x28 | uint | |
0x2c | uint | |
0x30 | uint | |
0x34 | uint | |
0x38 | float | |
0x3c | float | |
0x40 | float | |
0x44 | float | |
0x48 | float | |
0x4c | float | |
0x50 | float | |
0x54 | float | |
0x58 | float | |
0x5c | float | |
0x60 | float | |
0x64 | float |
rada
A tim2 file used to show the mini-map on the top-right angle of the screen.