OpenKh Tool Documentation - AnbMaker
Overview
Create anb file.
Command usage
OpenKh.Command.AnbMaker.exe --help
1.0.0
Usage: OpenKh.Command.AnbMaker [command] [options]
Options:
--version Show version information.
-?|-h|--help Show help information.
Commands:
anb fbx file: fbx to raw anb
anb-ex fbx file: fbx to interpolated motion anb
export-raw raw anb file: bone and animation to fbx
Run 'OpenKh.Command.AnbMaker [command] -?|-h|--help' for more information about a command.
anb
command
Create new anb file from fbx, using raw (matrices) motion format. Optionally this can update motion inside existing mset file.
fbx file: fbx to raw anb
Usage: OpenKh.Command.AnbMaker anb [options] <InputModel> <Output>
Arguments:
InputModel fbx input
Output anb output
Options:
-?|-h|--help Show help information.
-r|--root-name <ROOT_NAME> specify root armature node name
-m|--mesh-name <MESH_NAME> specify mesh name to read bone data
-x|--node-scaling <NODE_SCALING> apply scaling to each source node
Default value is: 1.
-a|--animation-name <ANIMATION_NAME> specify animation name to read bone data
-w|--mset-file <MSET_FILE> optionally inject new motion into mset directly
-i|--mset-index <MSET_INDEX> zero based target index of bar entry in mset file
Default value is: 0.
anb-ex
command
Create new anb file from fbx, using interpolated motion format. Optionally this can update motion inside existing mset file.
fbx file: fbx to interpolated motion anb
Usage: OpenKh.Command.AnbMaker anb-ex [options] <InputModel> <Output>
Arguments:
InputModel fbx input
Output anb output
Options:
-?|-h|--help Show help information.
-r|--root-name <ROOT_NAME> specify root armature node name
-m|--mesh-name <MESH_NAME> specify mesh name to read bone data
-a|--animation-name <ANIMATION_NAME> specify animation name to read bone data
-x|--node-scaling <NODE_SCALING> apply scaling to each source node
Default value is: 1.
-w|--mset-file <MSET_FILE> optionally inject new motion into mset directly
-i|--mset-index <MSET_INDEX> zero based target index of bar entry in mset file
Default value is: 0.
export-raw
command
This is a debug command. Export skeleton animation from raw motion anb file to new fbx file.
raw anb file: bone and animation to fbx
Usage: OpenKh.Command.AnbMaker export-raw [options] <InputMotion> <OutputFbx>
Arguments:
InputMotion anb input
OutputFbx fbx output
Options:
-?|-h|--help Show help information.