Kingdom Hearts Melody of Memory Database
Most of the game logic is able to be manipulated using a SQLite database located in…
The database is encrypted using SQLCipher 3 with default values.
|AbilityTable||Lists IDs of all abilities|
|DoorTable||Defines criteria for doors to unlock other worlds|
|GameSceneFlowTable||Defines menu layout, eg. Title>Tutorial>Main Screen, comments describe what each flow does, translation required however|
|MusicTable||Defines music track properties, like difficulty values, item drops and drop rates|
|PartyTable||Defines which characters are in each team, and if they’re selectable by the player or not.|
|TripWorldTable||Defines worlds, eg. which tracks should be included (up to 8), world icon, clearing rewards, and more|
- 3 regions are defined in MusicTable, “Japan”, “World”, and “Asia”, with boolean values on each song defining if they are “included” in that region.
- This may be used for different translations of music like Hikari/Simple and Clean
Using a SQLite DB editor, such as “DB Browser for SQLite” execute these SQL queries:
Disabling first start tutorial
Title Screen goes directly to Main Menu:
UPDATE GameSceneFlowTable SET NextGameSceneID = 10000034 WHERE GameSceneID=10000005 AND NextGameSceneID=10000077;
Disabling promotion screen after playing a few songs
The trigger still happens automatically after finishing a few songs but drops you at the music list instead of the eShop promo screen:
UPDATE GameSceneFlowTable SET NextGameSceneID = 10000000 WHERE GameSceneID=10000003 AND NextGameSceneID=11000000;
Changing Team Classic to contain Sora, Roxas, and Ventus
Can be done with other characters, however you will need to assign them DeformedChara and Ability values in CharacterTable.
UPDATE PartyTable SET Character1 = 110000000 WHERE PartyID=120000000; UPDATE PartyTable SET Character2 = 110000006 WHERE PartyID=120000000; UPDATE PartyTable SET Character3 = 110000009 WHERE PartyID=120000000;
Unlock all worlds on the world map by default
UPDATE TripWorldTable SET StartFlag = 1;