This is a project centralizes all the technical knowledge of Kingdom Hearts series in one place, providing documentation, tools, code libraries and the foundation for modding the commercial games.

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Kingdom Hearts Melody of Memory Database

Most of the game logic is able to be manipulated using a SQLite database located in: StreamingAssets\SQLite\Table.db

Documented Tables

Table Name Notes
GameSceneFlowTable Defines menu layout, eg. Title>Tutorial>Main Screen, comments describe what each flow does, translation required however
MusicTable Defines music track properties, like difficulty values, item drops and drop rates
PartyTable Defines which characters are in each team, and if they’re selectable by the player or not.

Noteworthy Details

Example Edits

Using a SQLite DB editor, such as “DB Browser for SQLite” execute these SQL queries:

Disabling first start tutorial

Title Screen goes directly to Main Menu:

UPDATE GameSceneFlowTable
SET NextGameSceneID = 10000034
WHERE GameSceneID=10000005 AND NextGameSceneID=10000077;

Disabling promotion screen after playing a few songs

The trigger still happens automatically after finishing a few songs but drops you at the music list instead of the eShop promo screen:

UPDATE GameSceneFlowTable
SET NextGameSceneID = 10000000
WHERE GameSceneID=10000003 AND NextGameSceneID=11000000;

Changing Team Classic to contain Sora, Roxas, and Ventus

Can be done with other characters, however you will need to assign them DeformedChara and Ability values in CharacterTable.

UPDATE PartyTable
SET Character1 = 110000000
WHERE PartyID=120000000;
UPDATE PartyTable
SET Character2 = 110000006
WHERE PartyID=120000000;
UPDATE PartyTable
SET Character3 = 110000009
WHERE PartyID=120000000;