Kingdom Hearts Melody of Memory Characters
Most of the character and party data can be manipulated using a SQLite database.
Documented IDs
| Character | AssetBundle Name | PartyTable ID |
|---|---|---|
| Sora (KH1) | character0000000 | 110000000 |
| Donald | character0000001 | 110000001 |
| Goofy | character0000002 | 110000002 |
| Riku (DDD) | character0000003 | 110000003 |
| Meow Wow | character0000004 | 110000004 |
| Komory Bat | character0000005 | 110000005 |
| Roxas | character0000006 | 110000006 |
| Axel | character0000007 | 110000007 |
| Xion | character0000008 | 110000008 |
| Ventus | character0000009 | 110000009 |
| Terra | character0000010 | 110000010 |
| Aqua | character0000011 | 110000011 |
| Mickey (KH2/DDD) | character0000012 | 110000012 |
| Aladdin | character0000014 | 110000014 |
| Ariel | character0000015 | 110000015 |
| Peter Pan | character0000016 | 110000016 |
| Beast | character0000017 | 110000017 |
| Hercules | character0000018 | 110000018 |
| Mulan | character0000019 | 110000019 |
| Simba | character0000020 | 110000020 |
| Experiment 626 | character0000029 | 110000029 |
| Mickey (DAYS) | character0000030 | 110000030 |
| Mickey (BBS) | character0000031 | 110000031 |
| Riku (KH1) | character0000032 | 110000032 |
| Sora (KH3) | character0000033 | 110000033 |
| Kairi (KH3) | character0000034 | 110000034 |
Issues with Characters
- All default party leads show large headshot image when put in non-lead position
- Multiple of same character causes weird jumping physics, and only one copy visible/exists
- Characters without abilities cause infinite level loading screen as party lead.
- Characters without a DeformedChara assigned will crash the game in the level loading screen. Can be worked around by assigning one in CharacterTable.