OpenKh

This is a centralized place for the documentation and other discoveries about the internal working of Kingdom Hearts games.

View on GitHub

Kingdom Hearts II - Unused Files

Unused Assets Are Sorted by File Types

Models

| File Name | Description | Image(s) | |——————–|————-|———-| | B_EX340.mdlx | Unused model of the head of Xemnas’s Dragon’s Head | image | | F_CM510.mdlx | Naminé’s Promise Charm, used in the prerendered KH:CoM GBA cutscenes | image | | F_EX510.mdlx | Naminé’s sketchpad, used in the prerendered KH:CoM GBA cutscenes | image | | F_EX520.mdlx | Naminé’s colored pencil, used in the prerendered KH:CoM GBA cutscenes | image | | F_EX540.mdlx | Naminé’s doll, used in the prerendered KH:CoM GBA cutscenes | image | | F_PO640.mdlx | Unused model of a carrot that was meant to be used in a “Hundred Acre Woods” Minigame | image | | F_PO650.mdlx | Unused model of a pumpkin that was meant to be used in a “Hundred Acre Woods” Minigame | image | | F_PO660.mdlx | Unused model of a cabbage that was meant to be used in a “Hundred Acre Woods” Minigame | image | | F_TR040.mdlx | Unused model of a “Grid Bug” from the movie “Tron” | image | | F_TT650.mdlx | Unused model of Naminé’s colored pencil in KH2, the final game has her using crayons instead | image | | G_PP100.mdlx | Unused model that seems to be a stage hazard in a cut Gummi-route | image | | G_PP110.mdlx | Unused model that seems to be some sort of bee-like enemy for a cut Gummi-route | image | | G_PP200.mdlx | Unused model that seems to be some kind of space ship enemy for a cut Gummi-route | image | | G_PP300.mdlx | Placeholder model of the “Highwind” Gummiship used in early development of KH2, can be seen in a cut UI image | image | | G_PP500.mdlx | Unused model that seems to be some kind of field object that would break in half for a cut Gummi-route | image | | G_PP610.mdlx | Unused model that seems to be some kind of pillar-like object that would break in half for a cut Gummi-route | image | | H_CM000.mdlx | Marluxia’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | H_CM020.mdlx | Lexaeus’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | H_CM040.mdlx | Vexen’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes | image | | H_CM050.mdlx | Naminé’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | H_CM060.mdlx | Organization Robe Riku’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | H_CM070.mdlx | KH1 Riku’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes | image | | H_CM080.mdlx | Kairi’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes | image

image | | H_EX500TR_UTLF.mdlx | Unused model of Final Form Sora’s “Space Paranoids” cutscene model, the model has no textures, it seems to be a misspelling on behalf of the team (The model doesn’t appear with the red wireframe, that’s added in the model viewer, and Final Form Sora’s name is “ULTF”, not “UTLF”) | image | | H_EX501.mdlx | Unused model of Sora’s “Halloween Town” cutscene model, it seems to be a spelling error, as Sora’s actual “Halloween Town” cutscene model is “H_EX500_NM.mdlx” | image | | H_ZZ040.mdlx | Donald(in his classic outfit)’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | H_ZZ050.mdlx | Goofy(in his classic outfit)’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | M_EX310.mdlx | Unused Behemoth model, shown in early trailers of KH2 | image | | M_EX320_NPC.mdlx | Unused Wyvern model, shown in early trailers of KH2 | image | | M_EX350.mdlx | Unused Mushroom XIII model, it existed back in KH2 Vanilla as well | image | | N_CM050.mdlx | Naminé’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | N_CM060_TSURU.mdlx | Leon’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | N_CM070_TSURU.mdlx | Yuffie’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | N_CM080_TSURU.mdlx | Aerith’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | N_CM090_TSURU.mdlx | Cid’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | N_CM100_TSURU.mdlx | Tidus’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | N_CM110_TSURU.mdlx | Selphie’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | N_CM120_TSURU.mdlx | Wakka’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | N_EX621.mdlx | Unused NPC model of Naminé that’s misnumbered(her actual model name is N_EX620) | image | | N_EX830_BTL.mdlx | Unused model of unhooded Organization Coat Roxas, it existed back in KH2 Vanilla as well | image | | N_HB050.mdlx | Unused model of Stitch’s spaceship | image | | N_ZZ010.mdlx | Unused model of Marluxia with his hood up, it’s used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) | image

image | | N_ZZ160_EV.mdlx | While the Guardian model from this model is used, Ansem himself isn’t | image | | P_EX300.mdlx | Unused model of Woody, it existed back in KH2 Vanilla as well | image | | P_EX310.mdlx | Unused model of Buzz Lightyear, it existed back in KH2 Vanilla as well | image | | PO06_F_ZZ000.mdlx | Unused model of a box of toys, it’s grouped with the rest of the “Hundred Acre Woods” models, though may have been accidently given the “PO06
” beginning | image | | W_EX010_Y0.mdlx | Unused model of KH1 Ultima, the ingame desciption reads: “Detection Saber: The longest Keyblade available. Detect motion and movement with this weapon.” | image | | W_EX010_Z0.mdlx | Unused model of KH1 Ultima, but slightly larger, the unused ingame desciption reads: “Frontier of Ultima: A familiar Keyblade to Sora called the Ultima Weapon. It can be used for checking movement.” | image | | W_EX020_Y0.mdlx | Unused model of a staff that looks to be all of Donald’s staffs from KH2 Vanilla, the unused ingame desciption reads “Staff of Detection: A powerless staff, its only use is to detect movement.” | image | | W_EX030_Y0.mdlx | Unused model of a shield that looks to be all of Goofy’s shields from KH2 Vanilla, the unused ingame desciption reads “Detection Shield: A shield crafted from all shields used for detecting motion." | image | | W_EX030_Z0.mdlx | Unused model of “Save the King” from KH1, the unused ingame desciption reads: “Test the King: A powerful and familiar shield!" | image |