OpenKh

This is a centralized place for the documentation and other discoveries about the internal working of Kingdom Hearts games.

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Kingdom Hearts II - Unused Files

Unused Assets Are Sorted by File Types

Models

File Name Description Image(s)
B_EX340.mdlx Unused model of the head of Xemnas’s Dragon’s Head image
F_CM510.mdlx Naminé’s Promise Charm, used in the prerendered KH:CoM GBA cutscenes image
F_EX510.mdlx Naminé’s sketchpad, used in the prerendered KH:CoM GBA cutscenes image
F_EX520.mdlx Naminé’s colored pencil, used in the prerendered KH:CoM GBA cutscenes image
F_EX540.mdlx Naminé’s doll, used in the prerendered KH:CoM GBA cutscenes image
F_PO640.mdlx Unused model of a carrot that was meant to be used in a “Hundred Acre Woods” Minigame image
F_PO650.mdlx Unused model of a pumpkin that was meant to be used in a “Hundred Acre Woods” Minigame image
F_PO660.mdlx Unused model of a cabbage that was meant to be used in a “Hundred Acre Woods” Minigame image
F_TR040.mdlx Unused model of a “Grid Bug” from the movie “Tron” image
F_TT650.mdlx Unused model of Naminé’s colored pencil in KH2, the final game has her using crayons instead image
G_PP100.mdlx Unused model that seems to be a stage hazard in a cut Gummi-route image
G_PP110.mdlx Unused model that seems to be some sort of bee-like enemy for a cut Gummi-route image
G_PP200.mdlx Unused model that seems to be some kind of space ship enemy for a cut Gummi-route image
G_PP300.mdlx Placeholder model of the “Highwind” Gummiship used in early development of KH2, can be seen in a cut UI image image
G_PP500.mdlx Unused model that seems to be some kind of field object that would break in half for a cut Gummi-route image
G_PP610.mdlx Unused model that seems to be some kind of pillar-like object that would break in half for a cut Gummi-route image
H_CM000.mdlx Marluxia’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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H_CM020.mdlx Lexaeus’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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H_CM040.mdlx Vexen’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes image
H_CM050.mdlx Naminé’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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H_CM060.mdlx Organization Robe Riku’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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H_CM070.mdlx KH1 Riku’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes image
H_CM080.mdlx Kairi’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes image

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H_EX500_TR_UTLF.mdlx Unused model of Final Form Sora’s “Space Paranoids” cutscene model, the model has no textures, it seems to be a misspelling on behalf of the team (The model doesn’t appear with the red wireframe, that’s added in the model viewer, and Final Form Sora’s name is “ULTF”, not “UTLF”) image
H_EX501.mdlx Unused model of Sora’s “Halloween Town” cutscene model, it seems to be a spelling error, as Sora’s actual “Halloween Town” cutscene model is “H_EX500_NM.mdlx” image
H_ZZ040.mdlx Donald(in his classic outfit)’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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H_ZZ050.mdlx Goofy(in his classic outfit)’s Cutscene Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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M_EX310.mdlx Unused Behemoth model, shown in early trailers of KH2 image
M_EX320_NPC.mdlx Unused Wyvern model, shown in early trailers of KH2 image
M_EX350.mdlx Unused Mushroom XIII model, it existed back in KH2 Vanilla as well image
N_CM050.mdlx Naminé’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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N_CM060_TSURU.mdlx Leon’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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N_CM070_TSURU.mdlx Yuffie’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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N_CM080_TSURU.mdlx Aerith’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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N_CM090_TSURU.mdlx Cid’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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N_CM100_TSURU.mdlx Tidus’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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N_CM110_TSURU.mdlx Selphie’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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N_CM120_TSURU.mdlx Wakka’s NPC Model, used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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N_EX621.mdlx Unused NPC model of Naminé that’s misnumbered(her actual model name is N_EX620) image
N_EX830_BTL.mdlx Unused model of unhooded Organization Coat Roxas, it existed back in KH2 Vanilla as well image
N_HB050.mdlx Unused model of Stitch’s spaceship image
N_ZZ010.mdlx Unused model of Marluxia with his hood up, it’s used in the prerendered KH:CoM GBA cutscenes (Top image is Final Mix, bottom image is KH2 Vanilla) image

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N_ZZ160_EV.mdlx While the Guardian model from this model is used, Ansem himself isn’t image
P_EX300.mdlx Unused model of Woody, it existed back in KH2 Vanilla as well image
P_EX310.mdlx Unused model of Buzz Lightyear, it existed back in KH2 Vanilla as well image
PO06_F_ZZ000.mdlx Unused model of a box of toys, it’s grouped with the rest of the “Hundred Acre Woods” models, though may have been accidently given the “PO06_” beginning image
W_EX010_Y0.mdlx Unused model of KH1 Ultima, the ingame desciption reads: “Detection Saber: The longest Keyblade available. Detect motion and movement with this weapon. image
W_EX010_Z0.mdlx Unused model of KH1 Ultima, but slightly larger, the unused ingame desciption reads: “Frontier of Ultima: A familiar Keyblade to Sora called the Ultima Weapon. It can be used for checking movement. image
W_EX020_Y0.mdlx Unused model of a staff that looks to be all of Donald’s staffs from KH2 Vanilla, the unused ingame desciption reads “Staff of Detection: A powerless staff, its only use is to detect movement. image
W_EX030_Y0.mdlx Unused model of a shield that looks to be all of Goofy’s shields from KH2 Vanilla, the unused ingame desciption reads “Detection Shield: A shield crafted from all shields used for detecting motion." image
W_EX030_Z0.mdlx Unused model of “Save the King” from KH1, the unused ingame desciption reads: “Test the King: A powerful and familiar shield!" image