Pref file inside 03system.
Defines preferences. It is a BAR file containing the following subfiles:
Plyr
Each pointer leads to a specific entry’s offset.
Plyr Structure
| Amount |
Description |
| 1 |
Pointer Count [uint] |
| 59 |
Pointers [uint] |
| 10 |
Plyr Entries |
Plyr Entry
| Offset |
Variable Type |
Description |
| 0 |
float |
Attack Y Offset |
| 4 |
float |
Attack Radius |
| 8 |
float |
Attack Min H |
| 12 |
float |
Attack Max H |
| 16 |
float |
Attack V Angle |
| 20 |
float |
Attack V Range |
| 24 |
float |
Attack S Range |
| 28 |
float |
Attack H Angle |
| 32 |
float |
Attack U Min H |
| 36 |
float |
Attack U Max H |
| 40 |
float |
Attack U Range |
| 44 |
float |
Attack J Front |
| 48 |
float |
Attack Air Min H |
| 52 |
float |
Attack Air Max H |
| 56 |
float |
Attack Air Big H Offset |
| 60 |
float |
Attack UV0 |
| 64 |
float |
Attack JV0 |
| 68 |
float |
Attack First V0 |
| 72 |
float |
Attack Combo V0 |
| 76 |
float |
Attack Finish V0 |
| 80 |
float |
Blow Recovery H |
| 84 |
float |
Blow Recovery V |
| 88 |
float |
Blow Recovery Time |
| 92 |
float |
Auto Lock On Range |
| 96 |
float |
Auto Lock On Min H |
| 100 |
float |
Auto Lock On Max H |
| 104 |
float |
Auto Lock On Time |
| 108 |
float |
Auto Lock On H Adjust |
| 112 |
float |
Auto Lock On Inner Adjust |
Fmab
Each pointer leads to a specific entry’s offset.
Fmab Structure
| Amount |
Description |
| 1 |
Pointer Count [uint] |
| 5 |
Pointers [uint] |
| 5 |
Fmab Entries |
Fmab Entry
| Offset |
Variable Type |
Description |
| 0 |
float |
High Jump Height |
| 4 |
float |
Air Dodge Height |
| 8 |
float |
Air Dodge Speed |
| 12 |
float |
Air Slide Time |
| 16 |
float |
Air Slide Speed |
| 20 |
float |
Air Slide Brake |
| 24 |
float |
Air Slide Stop Brake |
| 28 |
float |
Air Slide Star Time |
| 32 |
float |
Glide Speed |
| 36 |
float |
Glide Fall Ratio |
| 40 |
float |
Glide Fall Height |
| 44 |
float |
Glide Fall Max |
| 48 |
float |
Glide Acceleration |
| 52 |
float |
Glide Start Height |
| 56 |
float |
Glide End Height |
| 60 |
float |
Glide Turn Speed |
| 64 |
float |
Dodge Roll Star Time |
Prty
Each pointer leads to a specific entry’s offset.
Prty Structure
| Amount |
Description |
| 1 |
Pointer Count [uint] |
| 70 |
Pointers [uint] |
| 5 |
Prty Entries |
Prty Entry
| Offset |
Variable Type |
Description |
| 0 |
float |
Walk Speed |
| 4 |
float |
Run Speed |
| 8 |
float |
Jump Height |
| 12 |
float |
Turn Speed |
| 16 |
float |
Hang Height |
| 20 |
float |
Hang Margin |
| 24 |
float |
Stun Time |
| 28 |
float |
Mp Drive |
| 32 |
float |
Up Down Speed |
| 36 |
float |
Dash Speed |
| 40 |
float |
Acceleration |
| 44 |
float |
Brake |
| 48 |
float |
Subjective Offset |
Sstm
Each pointer leads to a specific entry’s offset.
Sstm Structure
| Amount |
Description |
| 1 |
Pointer Count [uint] |
| 1 |
Pointers [uint] |
| 1 |
Sstm Entries |
Sstm Entry
| Offset |
Variable Type |
Description |
| 0 |
float |
Ceiling Stop |
| 4 |
float |
Ceiling Disable Command Time |
| 8 |
float |
Hang Range H |
| 12 |
float |
Hang Range L |
| 16 |
float |
Hang Range XZ |
| 20 |
float |
Fall Max |
| 24 |
float |
Blow Brake XZ |
| 28 |
float |
Blow Min XZ |
| 32 |
float |
Blow Brake Up |
| 36 |
float |
Blow Up |
| 40 |
float |
Blow Speed |
| 44 |
float |
Blow To Hit Back |
| 48 |
float |
Hit Back |
| 52 |
float |
Hit Back Small |
| 56 |
float |
Hit Back To Jump |
| 60 |
float |
Fly Blow Brake |
| 64 |
float |
Fly Blow Stop |
| 68 |
float |
Fly Blow Up Adjust |
| 72 |
float |
Magic Jump |
| 76 |
float |
Lock On Range |
| 80 |
float |
Lock On Release Range |
| 84 |
float |
Stun Recovery |
| 88 |
float |
Stun Recovery Hp |
| 92 |
float |
Stun Relax |
| 96 |
float |
Drive Enemy |
| 100 |
float |
Change Time Enemy |
| 104 |
float |
Drive Time |
| 108 |
float |
Drive Time Relax |
| 112 |
float |
Change Time Add Rate |
| 116 |
float |
Change Time Sub Rate |
| 120 |
float |
Mp Drive Rate |
| 124 |
float |
Mp To Mp Drive |
| 128 |
float |
Summon Time Relax |
| 132 |
float |
Summon Pray Time |
| 136 |
float |
Summon Pray Time Skip |
| 140 |
int |
Anti Form Drive Count |
| 144 |
int |
Anti Form Sub Count |
| 148 |
float |
Anti Form Damage Rate |
| 152 |
float |
Final Form Rate |
| 156 |
float |
Final Form Mul Rate |
| 160 |
float |
Final Form Max Rate |
| 164 |
int |
Final Form Sub Count |
| 168 |
float |
Attack Distance To Speed |
| 172 |
float |
Al Carpet Dash Inner |
| 176 |
float |
Al Carpet Dash Delay |
| 180 |
float |
Al Carpet Dash Acceleration |
| 184 |
float |
Al Carpet Dash Brake |
| 188 |
float |
Lk Dash Drift Inner |
| 192 |
float |
Lk Dash Drift Time |
| 196 |
float |
Lk Dash Acceleration Drift |
| 200 |
float |
Lk Dash Acceleration Stop |
| 204 |
float |
Lk Dash Drift Speed |
| 208 |
float |
Lk Magic Jump |
| 212 |
float |
Mickey Charge Wait |
| 216 |
float |
Mickey Down Rate |
| 220 |
float |
Mickey Min Rate |
| 224 |
float |
Lm Swim Speed |
| 228 |
float |
Lm Swim Control |
| 232 |
float |
Lm Swim Acceleration |
| 236 |
float |
Lm Dolphin Acceleration |
| 240 |
float |
Lm Dolphin Speed Max |
| 244 |
float |
Lm Dolphin Speed Min |
| 248 |
float |
Lm Dolphin Speed Max Distance |
| 252 |
float |
Lm Dolphin Speed Min Distance |
| 256 |
float |
Lm Dolphin Rotation Max |
| 260 |
float |
Lm Dolphin Rotation Distance |
| 264 |
float |
Lm Dolphin Rotation Max Distance |
| 268 |
float |
Lm Dolphin Distance To Time |
| 272 |
float |
Lm Dolphin Time Max |
| 276 |
float |
Lm Dolphin Time Min |
| 280 |
float |
Lm Dolphin Near Speed |
| 284 |
int |
Drive Berserk Attack |
| 288 |
float |
Mp Haste |
| 292 |
float |
Mp Hastera |
| 296 |
float |
Mp Hastega |
| 300 |
float |
Draw Range |
| 304 |
int |
Combo Damage Up |
| 308 |
int |
Reaction Damage Up |
| 312 |
float |
Damage Drive |
| 316 |
float |
Drive Boost |
| 320 |
float |
Form Boost |
| 324 |
float |
Exp Chance |
| 328 |
int |
Defender |
| 332 |
int |
Element Up |
| 336 |
float |
Damage Aspir |
| 340 |
float |
Hyper Heal |
| 344 |
float |
Combination Boost |
| 348 |
float |
Prize Up |
| 352 |
float |
Luck Up |
| 356 |
int |
Item Up |
| 360 |
float |
Auto Heal |
| 364 |
float |
Summon Boost |
| 368 |
float |
Drive Convert |
| 372 |
float |
Defense Master |
| 376 |
int |
Defense Master Ratio |
Magi
Each pointer leads to a specific entry’s offset.
Magi Structure
| Amount |
Description |
| 1 |
Pointer Count [uint] |
| 36 |
Pointers [uint] |
| 5 |
Magi Entries |
Magi Entry
* NOTE: Each entry is 124 bytes long, so the info for the fields is wrong somewhere.
| Offset |
Variable Type |
Description |
| 0 |
float |
Fire Radius |
| 4 |
float |
Fire Height |
| 8 |
float |
Fire Time |
| 12 |
float |
Blizzard Fade Time |
| 16 |
float |
Blizzard Time |
| 20 |
float |
Blizzard Speed |
| 24 |
float |
Blizzard Radius |
| 28 |
float |
Blizzard Hit Back |
| 32 |
float |
Thunder No Target Distance |
| 36 |
float |
Thunder Border Height |
| 40 |
float |
Thunder No Target Height |
| 44 |
float |
Thunder Check Height |
| 48 |
float |
Thunder Burst Radius |
| 52 |
float |
Thunder Height |
| 56 |
float |
Thunder Radius |
| 60 |
float |
Thunder Attack Wait |
| 64 |
float |
Thunder Time |
| 68 |
float |
Cure Range |
| 72 |
float |
Magnet Min Y Offset |
| 76 |
float |
Magnet large Time |
| 80 |
float |
Magnet Stay Time |
| 84 |
float |
Magnet Small Time |
| 88 |
float |
Magnet Radius |
| 92 |
float |
Reflect Radius |
| 96 |
float |
Reflect Laser Time |
| 100 |
float |
Reflect Finish Time |
| 104 |
float |
Reflect Lv1 Radius |
| 108 |
float |
Reflect Lv1 Height |
| 112 |
int |
Reflect Lv2 Count |
| 116 |
float |
Reflect Lv2 Radius |
| 120 |
float |
Reflect Lv2 Height |
| 124 |
int |
Reflect Lv3 Count |
| 128 |
float |
Reflect Lv3 Radius |
| 132 |
float |
Reflect Lv3 Height |