Pref file inside 03system.
Defines preferences. It is a BAR file containing the following subfiles:
Plyr
Each pointer leads to a specific entry’s offset.
Plyr Structure
Amount |
Description |
1 |
Pointer Count [uint] |
59 |
Pointers [uint] |
10 |
Plyr Entries |
Plyr Entry
Offset |
Variable Type |
Description |
0 |
float |
Attack Y Offset |
4 |
float |
Attack Radius |
8 |
float |
Attack Min H |
12 |
float |
Attack Max H |
16 |
float |
Attack V Angle |
20 |
float |
Attack V Range |
24 |
float |
Attack S Range |
28 |
float |
Attack H Angle |
32 |
float |
Attack U Min H |
36 |
float |
Attack U Max H |
40 |
float |
Attack U Range |
44 |
float |
Attack J Front |
48 |
float |
Attack Air Min H |
52 |
float |
Attack Air Max H |
56 |
float |
Attack Air Big H Offset |
60 |
float |
Attack UV0 |
64 |
float |
Attack JV0 |
68 |
float |
Attack First V0 |
72 |
float |
Attack Combo V0 |
76 |
float |
Attack Finish V0 |
80 |
float |
Blow Recovery H |
84 |
float |
Blow Recovery V |
88 |
float |
Blow Recovery Time |
92 |
float |
Auto Lock On Range |
96 |
float |
Auto Lock On Min H |
100 |
float |
Auto Lock On Max H |
104 |
float |
Auto Lock On Time |
108 |
float |
Auto Lock On H Adjust |
112 |
float |
Auto Lock On Inner Adjust |
Fmab
Each pointer leads to a specific entry’s offset.
Fmab Structure
Amount |
Description |
1 |
Pointer Count [uint] |
5 |
Pointers [uint] |
5 |
Fmab Entries |
Fmab Entry
Offset |
Variable Type |
Description |
0 |
float |
High Jump Height |
4 |
float |
Air Dodge Height |
8 |
float |
Air Dodge Speed |
12 |
float |
Air Slide Time |
16 |
float |
Air Slide Speed |
20 |
float |
Air Slide Brake |
24 |
float |
Air Slide Stop Brake |
28 |
float |
Air Slide Star Time |
32 |
float |
Glide Speed |
36 |
float |
Glide Fall Ratio |
40 |
float |
Glide Fall Height |
44 |
float |
Glide Fall Max |
48 |
float |
Glide Acceleration |
52 |
float |
Glide Start Height |
56 |
float |
Glide End Height |
60 |
float |
Glide Turn Speed |
64 |
float |
Dodge Roll Star Time |
Prty
Each pointer leads to a specific entry’s offset.
Prty Structure
Amount |
Description |
1 |
Pointer Count [uint] |
70 |
Pointers [uint] |
5 |
Prty Entries |
Prty Entry
Offset |
Variable Type |
Description |
0 |
float |
Walk Speed |
4 |
float |
Run Speed |
8 |
float |
Jump Height |
12 |
float |
Turn Speed |
16 |
float |
Hang Height |
20 |
float |
Hang Margin |
24 |
float |
Stun Time |
28 |
float |
Mp Drive |
32 |
float |
Up Down Speed |
36 |
float |
Dash Speed |
40 |
float |
Acceleration |
44 |
float |
Brake |
48 |
float |
Subjective Offset |
Sstm
Each pointer leads to a specific entry’s offset.
Sstm Structure
Amount |
Description |
1 |
Pointer Count [uint] |
1 |
Pointers [uint] |
1 |
Sstm Entries |
Sstm Entry
Offset |
Variable Type |
Description |
0 |
float |
Ceiling Stop |
4 |
float |
Ceiling Disable Command Time |
8 |
float |
Hang Range H |
12 |
float |
Hang Range L |
16 |
float |
Hang Range XZ |
20 |
float |
Fall Max |
24 |
float |
Blow Brake XZ |
28 |
float |
Blow Min XZ |
32 |
float |
Blow Brake Up |
36 |
float |
Blow Up |
40 |
float |
Blow Speed |
44 |
float |
Blow To Hit Back |
48 |
float |
Hit Back |
52 |
float |
Hit Back Small |
56 |
float |
Hit Back To Jump |
60 |
float |
Fly Blow Brake |
64 |
float |
Fly Blow Stop |
68 |
float |
Fly Blow Up Adjust |
72 |
float |
Magic Jump |
76 |
float |
Lock On Range |
80 |
float |
Lock On Release Range |
84 |
float |
Stun Recovery |
88 |
float |
Stun Recovery Hp |
92 |
float |
Stun Relax |
96 |
float |
Drive Enemy |
100 |
float |
Change Time Enemy |
104 |
float |
Drive Time |
108 |
float |
Drive Time Relax |
112 |
float |
Change Time Add Rate |
116 |
float |
Change Time Sub Rate |
120 |
float |
Mp Drive Rate |
124 |
float |
Mp To Mp Drive |
128 |
float |
Summon Time Relax |
132 |
float |
Summon Pray Time |
136 |
float |
Summon Pray Time Skip |
140 |
int |
Anti Form Drive Count |
144 |
int |
Anti Form Sub Count |
148 |
float |
Anti Form Damage Rate |
152 |
float |
Final Form Rate |
156 |
float |
Final Form Mul Rate |
160 |
float |
Final Form Max Rate |
164 |
int |
Final Form Sub Count |
168 |
float |
Attack Distance To Speed |
172 |
float |
Al Carpet Dash Inner |
176 |
float |
Al Carpet Dash Delay |
180 |
float |
Al Carpet Dash Acceleration |
184 |
float |
Al Carpet Dash Brake |
188 |
float |
Lk Dash Drift Inner |
192 |
float |
Lk Dash Drift Time |
196 |
float |
Lk Dash Acceleration Drift |
200 |
float |
Lk Dash Acceleration Stop |
204 |
float |
Lk Dash Drift Speed |
208 |
float |
Lk Magic Jump |
212 |
float |
Mickey Charge Wait |
216 |
float |
Mickey Down Rate |
220 |
float |
Mickey Min Rate |
224 |
float |
Lm Swim Speed |
228 |
float |
Lm Swim Control |
232 |
float |
Lm Swim Acceleration |
236 |
float |
Lm Dolphin Acceleration |
240 |
float |
Lm Dolphin Speed Max |
244 |
float |
Lm Dolphin Speed Min |
248 |
float |
Lm Dolphin Speed Max Distance |
252 |
float |
Lm Dolphin Speed Min Distance |
256 |
float |
Lm Dolphin Rotation Max |
260 |
float |
Lm Dolphin Rotation Distance |
264 |
float |
Lm Dolphin Rotation Max Distance |
268 |
float |
Lm Dolphin Distance To Time |
272 |
float |
Lm Dolphin Time Max |
276 |
float |
Lm Dolphin Time Min |
280 |
float |
Lm Dolphin Near Speed |
284 |
int |
Drive Berserk Attack |
288 |
float |
Mp Haste |
292 |
float |
Mp Hastera |
296 |
float |
Mp Hastega |
300 |
float |
Draw Range |
304 |
int |
Combo Damage Up |
308 |
int |
Reaction Damage Up |
312 |
float |
Damage Drive |
316 |
float |
Drive Boost |
320 |
float |
Form Boost |
324 |
float |
Exp Chance |
328 |
int |
Defender |
332 |
int |
Element Up |
336 |
float |
Damage Aspir |
340 |
float |
Hyper Heal |
344 |
float |
Combination Boost |
348 |
float |
Prize Up |
352 |
float |
Luck Up |
356 |
int |
Item Up |
360 |
float |
Auto Heal |
364 |
float |
Summon Boost |
368 |
float |
Drive Convert |
372 |
float |
Defense Master |
376 |
int |
Defense Master Ratio |
Magi
Each pointer leads to a specific entry’s offset.
Magi Structure
Amount |
Description |
1 |
Pointer Count [uint] |
36 |
Pointers [uint] |
5 |
Magi Entries |
Magi Entry
* NOTE: Each entry is 124 bytes long, so the info for the fields is wrong somewhere.
Offset |
Variable Type |
Description |
0 |
float |
Fire Radius |
4 |
float |
Fire Height |
8 |
float |
Fire Time |
12 |
float |
Blizzard Fade Time |
16 |
float |
Blizzard Time |
20 |
float |
Blizzard Speed |
24 |
float |
Blizzard Radius |
28 |
float |
Blizzard Hit Back |
32 |
float |
Thunder No Target Distance |
36 |
float |
Thunder Border Height |
40 |
float |
Thunder No Target Height |
44 |
float |
Thunder Check Height |
48 |
float |
Thunder Burst Radius |
52 |
float |
Thunder Height |
56 |
float |
Thunder Radius |
60 |
float |
Thunder Attack Wait |
64 |
float |
Thunder Time |
68 |
float |
Cure Range |
72 |
float |
Magnet Min Y Offset |
76 |
float |
Magnet large Time |
80 |
float |
Magnet Stay Time |
84 |
float |
Magnet Small Time |
88 |
float |
Magnet Radius |
92 |
float |
Reflect Radius |
96 |
float |
Reflect Laser Time |
100 |
float |
Reflect Finish Time |
104 |
float |
Reflect Lv1 Radius |
108 |
float |
Reflect Lv1 Height |
112 |
int |
Reflect Lv2 Count |
116 |
float |
Reflect Lv2 Radius |
120 |
float |
Reflect Lv2 Height |
124 |
int |
Reflect Lv3 Count |
128 |
float |
Reflect Lv3 Radius |
132 |
float |
Reflect Lv3 Height |