This is a project centralizes all the technical knowledge of Kingdom Hearts series in one place, providing documentation, tools, code libraries and the foundation for modding the commercial games.

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Kingdom Hearts II - 00place.bin and place.bin

There are two versions of this file: 00place.bin stored in the root director, and place.bin stored in msg/{language}/.

They share the same structure, although only place.bin is used in the final game. 00place.bin seems to contain references of early stages of development and it might have been used for in-game debug functionalities, on top of embedded names of most maps.

Both files references to zz maps, which are not found in the final game. More information regarding worlds and maps can be found here.

File structure

A place file is a BAR which contains binary files for each world. The structure described here is a single place entry.

Offset Type Description
0 uint16 Message ID
4 uint16 Map name relative offset

There is an array of places, where the length of it is not defined anywhere. But the map name offset of the first place entry always points to the end of the array.

The map name is stored only in 00place.bin and not in place.bin and it contains the name of the map in Japanese, encoded using Shift-JIS. The offset is relative, meaning that it starts from the place entry and not from the beginning of the file.