OpenKh

This is a project centralizes all the technical knowledge of Kingdom Hearts series in one place, providing documentation, tools, code libraries and the foundation for modding the commercial games.

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Kingdom Hearts II - mixdata.bar

This file contains informations about the moogle shop. Internally it is a bar file.


Headers

Each subfile starts with a header. The structure for all is the same, aside from the Magic Code.

Offset Type Description
00 int Magic Code
04 int Unknown. Seems to be related to the game version
08 int Entries count
0C int Padding

Subfiles


Reci

Contains the moogle recipes.

Magic Code MIRE

Offset Type Description
00 ushort Item ID of Recipe
02 byte Unlock (0,1,2,3 => recipe, free development 1,2,3)
03 byte Rank (0,1,2,3 => C,B,A,S)
04 ushort Obtained Item
06 ushort Upgraded Item (e.g Plus Accessory)
08 ushort Ingredient 1
0A ushort Needed amount of Ingredient 1
0C ushort Ingredient 2
0E ushort Needed amount of Ingredient 2
10 ushort Ingredient 3
12 ushort Needed amount of Ingredient 3
14 ushort Ingredient 4
16 ushort Needed amount of Ingredient 4
18 ushort Ingredient 5
1A ushort Needed amount of Ingredient 5
1C ushort Ingredient 6
1E ushort Needed amount of Ingredient 6

Cond

Contains the table from Synthesize -> Lists (Get n types of materials etc.)

Magic Code MICO

Offset Type Description
00 ushort Id
02 short Reward (either an Item or a shop upgrade) - Item LIST
04 byte Reward type (0 for Item, 1 for Shop upgrade)
05 byte Type of material (Check Items)
06 byte Rank of material (Check Items)
07 byte Condition Type (0 for stack, 1 for collect uniques)
08 short Count of needed Materials
0A short Unlock event for the shop (Same used in shops Shops)

Leve

Contains moogle level up informations.

Magic Code MILV

Offset Type Description
00 ushort Id
02 ushort  
04 ushort  
06 ushort  
08 int EXP needed

Exp

Contains exp values for the materials used in recipes. The total exp from a recipe is the sum of all of its materials’ exp values.

Magic Code MIEX

Offset Type Description
00 ushort Rank C mat exp
02 ushort Rank B mat exp
04 ushort Rank A mat exp
06 ushort Rank S mat exp
08 byte[8]