Contains a definition of every object and it’s parameters.
Structure
Offset |
Type |
Description |
0x00 |
uint32 |
ID |
0x04 |
uint8 |
Object Type |
0x05 |
uint8 |
Subtype |
0x06 |
uint8 |
Draw priority |
0x07 |
uint8 |
Weapon Joint - Points to Sklt |
0x08 |
char[32] |
Model Name |
0x28 |
char[32] |
Animation Name |
0x48 |
uint16 |
Flags |
0x4A |
uint8 |
Target Type |
0x4B |
uint8 |
Padding |
0x4C |
uint16 |
Neo Status |
0x4E |
uint16 |
Neo Moveset |
0x50 |
float |
Weight |
0x54 |
uint8 |
Spawn Limiter |
0x55 |
uint8 |
Page (unknown) |
0x56 |
uint8 |
Shadow Size |
0x57 |
uint8 |
Form |
0x58 |
uint16 |
Spawn additional object 1 - OBJ LIST |
0x5A |
uint16 |
Spawn additional object 2 - OBJ LIST |
0x5C |
uint16 |
Spawn additional object 3 - OBJ LIST |
0x5E |
uint16 |
Spawn additional object 4 - OBJ LIST |
Object Types
Id |
Name (ELF) |
Description |
0x00 |
PLAYER |
Player |
0x01 |
FRIEND |
Party Member |
0x02 |
NPC |
NPC |
0x03 |
BOSS |
Boss (makes a finsher required to kill) |
0x04 |
ZAKO |
Normal Enemy |
0x05 |
WEAPON |
Weapon |
0x06 |
E_WEAPON |
Placeholders for ARD files |
0x07 |
SP |
World/Save Point |
0x08 |
F_OBJ |
Neutral (can be damaged by both allies and enemies) |
0x09 |
BTLNPC |
Partner (out of party allies) |
0x0A |
TREASURE |
Chest |
0x0B |
SUBMENU |
Moogle |
0x0C |
L_BOSS |
Large Boss |
0x0D |
G_OBJ |
Unknown |
0x0E |
MEMO |
Pause Menu Dummy (walking models in Pause Menu) |
0x0F |
RTN |
Unknown |
0x10 |
MINIGAME |
Unknown |
0x11 |
WORLDMAP |
Objects on the World Map |
0x12 |
PRIZEBOX |
Drop Item Container |
0x13 |
SUMMON |
Summon Partner |
0x14 |
SHOP |
Shop Point |
0x15 |
L_ZAKO |
Normal Enemy |
0x16 |
MASSEFFECT |
Crowd Spawner |
0x17 |
E_OBJ |
Unknown |
0x18 |
JIGSAW |
Puzzle Piece |
Flags
Position |
Size |
Description |
0 |
1 |
No APDX |
1 |
1 |
Before |
2 |
1 |
Fix Color |
3 |
1 |
Fly |
4 |
1 |
Scissoring |
5 |
1 |
Pirate |
6 |
1 |
OCC Wall |
7 |
1 |
Hift |
Target Type
Ally damage cap (01 for normal damage, 02 for chip damage…)
Id |
Description |
0x0 |
Target Type M |
0x1 |
Target Type S |
0x2 |
Target Type L |
Shadow Size
Id |
Description |
0x0 |
No shadow |
0x1 |
Small shadow |
0x2 |
Middle shadow |
0x3 |
Large shadow |
0x4 |
Small moving shadow |
0x5 |
Middle moving shadow |
0x6 |
Large moving shadow |
Controls which actions are possible in the command menu.
Id |
Description |
0x00 |
Sora / Roxas |
0x01 |
Valor Form |
0x02 |
Wisdom Form |
0x03 |
Limit Form |
0x04 |
Master Form |
0x05 |
Final Form |
0x06 |
Anti Form |
0x07 |
Lion King Sora |
0x08 |
Atlantica Sora (Magic, Drive, Party and Limit commands are greyed out) |
0x09 |
Sora on Carpet (Drive, Party and Limit commands are greyed out) |
0x0A |
Roxas Dual-Wield |
0x0B |
Default (used on Enemies) |
0x0C |
Sora in Cube / Card Form |