Kingdom Hearts Dream Drop Distance - lboard
Location: /game/de/bin/ (game.rbin
in non-PC)
Describes the layout and behavior of the spirits’ boards.
File Structure
Amount | Description |
---|---|
1 | Header (240 bytes) |
X | Boards (Y bytes each) |
1 | Padding (16 bytes) |
Header Structure
Position | Type | Description |
---|---|---|
0 | int32 | File Identifier? (44 33 22 11) |
8 | int32 | Board Count |
16 | int8[55] | Board Offsets |
236 | int8 | Padding |
There should be as many Board Offsets as Board Count dictates. Each Board Offset has the address of the board within the file.
Board Structure
Amount | Description |
---|---|
X | Node Entries (16 bytes each) |
1 | EOF Node (16 bytes; A node of type 08 with all other values as 00) |
Node Entry Structure
Offset | Type | Description |
---|---|---|
0x00 | uint8 | Position |
0x01 | uint8 | Type |
0x02 | uint8 | Unknown 1 |
0x03 | uint8 | Connections |
0x04 | uint8 | Disposition Requirement |
0x05 | uint16 | Unknown 2 |
0x07 | uint8 | Unknown 3 |
0x08 | uint16 | Generic cost (used by most node types) |
0x10 | uint8 | Reward |
0x11 | uint8 | Unknown 4 |
0x12 | uint8[4] | Padding |
Node Position
The first 4 bits give the Y position, and last 4 give the X position, with 00 being the top left.
E.X. 23 would be the second row and the 3rd column
Node Type
Value | Description |
---|---|
00 | Invisible |
01 | Empty Cloud (value not found in lboard.bin) |
02 | Starting Point |
03 | Purchasable Node (Stat) |
04 | Purchasable Node (Item) |
06 | Level Checkpoint |
07 | Secret (Green Question Mark) |
08 | EOF node |
16 | Link Checkpoint |
17 | Secret (Red Question Mark) |
26 | Item Checkpoint |
Unknown 1
Related to Red Secret nodes. If 03, turns the question mark red. If any value other than 03 or 00, turns the question mark purple
The following are the 4 nodes in lboard.bin where this byte is nonzero
04 17 03 00 00 00 00 01 32 00 02 06 00 00 00 00
36 17 03 00 00 00 00 01 96 00 02 07 00 00 00 00
36 17 03 00 02 00 00 03 5E 01 00 02 00 00 00 00
27 17 03 00 00 00 00 02 FA 00 00 01 00 00 00 00
Connections
Specifies which connections to draw from this node to other nodes.
Position | Size | Description |
---|---|---|
0 | 4 | < unknown > |
4 | 2 | Right connection |
6 | 2 | Down connection |
Value | Description |
---|---|
0 | None |
1 | Both ways |
2 | In |
3 | Out |
The unknown bits appear to be all that matter. Although the following values can be found within lboard.bin, it is unknown what they change.
12, 14, 41, 44, 51
Disposition Requirement
Gives an ID? referring to the specific disposition the dream eater needs in order for the node to display. May also be related to the secret nodes in some way.
Unknown 2
Looks like a 2 byte value but it is unknown what it does. Here are some nodes where the bytes are nonzero
10 04 00 05 00 01 00 00 0A 00 0C 00 00 00 00 00
33 16 00 51 00 02 02 00 01 00 00 00 00 00 00 00
21 04 00 05 00 01 00 00 0A 00 01 00 00 00 00 00
23 04 00 00 00 02 00 00 96 00 00 00 00 00 00 00
33 03 00 12 00 01 00 00 64 00 0A 00 00 00 00 00
Unknown 3
Related to secret nodes somehow
Some example nodes
13 07 00 04 00 00 00 01 0A 00 00 00 00 00 00 00
52 07 00 05 00 00 00 01 0A 00 00 00 00 00 00 00
41 07 00 04 00 00 00 01 0A 00 00 00 00 00 00 00
04 17 03 00 00 00 00 01 32 00 02 06 00 00 00 00
Generic Cost
2 byte value that is used differently depending on the node type
Purchasable Node - The cost in link points to acquire the node Level Checkpoint - Level Requirement for the spirit eater Link Checkpoint - # of times to link with the spirit eater to open the checkpoint Item Checkpoint - Appears to be the ID of the item required for the item checkpoint
Reward
Index of the reward given by the node. The rewards are stored in lbt_list.
For Item Checkpoint nodes, this is the number of items required for the checkpoint.
Unknown 4
Related to Red Secret nodes somehow
Some example nodes
04 17 03 00 00 00 00 01 32 00 02 06 00 00 00 00
36 17 03 00 00 00 00 01 96 00 02 07 00 00 00 00
36 17 03 00 02 00 00 03 5E 01 00 02 00 00 00 00
27 17 03 00 00 00 00 02 FA 00 00 01 00 00 00 00
63 17 03 01 01 00 00 03 FA 00 06 02 00 00 00 00