Kingdom Hearts II - Editions
The game internally uses a field called Edition Id, which dictates the following logic:
- What game files to load
- The ID used for the save data
- The distance between letters when using a space
- Circle and Cross swap button
| Code | Edition | Confirm Button | Space width | Save header | Save (JP build) | Save (US build) | Save (EU build) | Save (FM build) |
|---|---|---|---|---|---|---|---|---|
| 1 | us | cross | 12 | KH2U | SLPS-99999 | SLUS-21005 | SLUS-21005 | SLUS-21005FM |
| 2 | jp | circle | 18 | KH2J | SLPM-66233 | SLPM-66233 | SLPM-66233 | SLPM-66233FM |
| 3 | uk | cross | 12 | KH2E | SLPS-99999 | SLPS-99999 | SLES-54114 | SLES-54114FM |
| 4 | it | cross | 12 | KH2E | SLPS-99999 | SLPS-99999 | SLES-54234 | SLES-54234FM |
| 5 | sp | cross | 12 | KH2E | SLPS-99999 | SLPS-99999 | SLES-54235 | SLES-54235FM |
| 6 | gr | cross | 12 | KH2E | SLPS-99999 | SLPS-99999 | SLES-54233 | SLES-54233FM |
| 7 | fr | cross | 12 | KH2E | SLPS-99999 | SLPS-99999 | SLES-54232 | SLES-54232FM |
| 8 | fm | circle | 18 | KH2J | - | - | - | SLPM-66675FM |
The Edition Id variable can be found in the following offset:
| Game code | Offset | Set-up function |
|---|---|---|
| SLPM66233 | 00349510 | sub_105ca0 |
| SLUS21005 | 00349D44 | sub_105cb0 |
| SLPM66675 | 0033CAFC | sub_105af8 |
While the vanilla japanese version have hard-coded the edition as jp, the Final Mix version checks the content of SYSTEM.CNF to establish which edition to set.