Network
Following ones were are split up as this make more sense then they’re all together These are 4 bytes in size
State
| Name | Value |
|---|---|
| STATE_0 | 0x0 |
| STATE_CONNECT_IBSS | 0x1 |
| STATE_MATCHING_LOBBY | 0x2 |
| STATE_PLAYING_GAME | 0x3 |
| STATE_MAX | 0x4 |
EVF
| Name | Value |
|---|---|
| EVF_ERROR | 0x1 |
| EVF_CONNECT | 0x2 |
| EVF_DISCONNECT | 0x4 |
| EVF_SCAN | 0x8 |
| EVF_GAMEMODE | 0x10 |
Flag
| Name | Value |
|---|---|
| FLAG_INIT_MODULES | 0x1 |
| FLAG_CONNECTED_IBSS | 0x2 |
| FLAG_CONNECTED_LOBBY | 0x4 |
| FLAG_CONNECTED_ROOM | 0x8 |
| FLAG_ENTERED_ROOM | 0x10 |
| FLAG_READY_GAME | 0x20 |
| FLAG_START_READY | 0x40 |
| FLAG_START_GAME | 0x80 |
| FLAG_PLAYING_GAME | 0x100 |
| FLAG_LOBBY_PLAY_SET | 0x200 |
| FLAG_LOBBY_PLAY_ON | 0x400 |
| FLAG_LOBBY_OVER | 0x800 |
| FLAG_PEERLIST_OK | 0x10000 |
| FLAG_MMEMBER_OK | 0x20000 |
| FLAG_INIT_MODULE_PSPNETINIT | 0x100000 |
| FLAG_INIT_MODULE_ADHOCINIT | 0x200000 |
| FLAG_INIT_MODULE_ADHOCCTRLINIT | 0x400000 |
Frame
| Name | Value |
|---|---|
| FRAME_UTTILITY_UPDATE | 0x2 |
Game
| Name | Value |
|---|---|
| GAME_NICKNAME_SIZE | 0x26 |
JOB
| Name | Value |
|---|---|
| JOB_PRI | 0x9C40 |