Network
Following ones were are split up as this make more sense then they’re all together
These are 4 bytes in size
State
Name |
Value |
STATE_0 |
0x0 |
STATE_CONNECT_IBSS |
0x1 |
STATE_MATCHING_LOBBY |
0x2 |
STATE_PLAYING_GAME |
0x3 |
STATE_MAX |
0x4 |
EVF
Name |
Value |
EVF_ERROR |
0x1 |
EVF_CONNECT |
0x2 |
EVF_DISCONNECT |
0x4 |
EVF_SCAN |
0x8 |
EVF_GAMEMODE |
0x10 |
Flag
Name |
Value |
FLAG_INIT_MODULES |
0x1 |
FLAG_CONNECTED_IBSS |
0x2 |
FLAG_CONNECTED_LOBBY |
0x4 |
FLAG_CONNECTED_ROOM |
0x8 |
FLAG_ENTERED_ROOM |
0x10 |
FLAG_READY_GAME |
0x20 |
FLAG_START_READY |
0x40 |
FLAG_START_GAME |
0x80 |
FLAG_PLAYING_GAME |
0x100 |
FLAG_LOBBY_PLAY_SET |
0x200 |
FLAG_LOBBY_PLAY_ON |
0x400 |
FLAG_LOBBY_OVER |
0x800 |
FLAG_PEERLIST_OK |
0x10000 |
FLAG_MMEMBER_OK |
0x20000 |
FLAG_INIT_MODULE_PSPNETINIT |
0x100000 |
FLAG_INIT_MODULE_ADHOCINIT |
0x200000 |
FLAG_INIT_MODULE_ADHOCCTRLINIT |
0x400000 |
Frame
Name |
Value |
FRAME_UTTILITY_UPDATE |
0x2 |
Game
Name |
Value |
GAME_NICKNAME_SIZE |
0x26 |
JOB
Name |
Value |
JOB_PRI |
0x9C40 |