NetGameCockpit
CGameCockpit
Split enums up under there own categories
| Name |
Value |
| STATE_NONE |
0x0 |
| STATE_IN |
0x1 |
| STATE_OFF |
0x2 |
| STATE_OUT |
0x3 |
| STATE_HIDE |
0x4 |
| Name |
Value |
| FLAG_DISP_OFF |
0x1 |
| FLAG_SIDE_OFF |
0x2 |
| FLAG_RED_ON |
0x4 |
| Offset |
Length |
Type |
Name |
| 0x0 |
52 |
CTreeTask |
super_CTreeTask |
| 0x34 |
4 |
int32 |
m_nState |
| 0x38 |
4 |
int32 |
m_nMode |
| 0x3C |
4 |
HANDLE |
m_hL2d |
| 0x40 |
4 |
HANDLE |
m_hSq2 |
| 0x44 |
4 |
HANDLE |
m_hLayGame |
| 0x48 |
4 |
HANDLE |
m_hSeqTimer |
| 0x4C |
4 |
HANDLE |
m_hSeqTotalP |
| 0x50 |
4 |
HANDLE |
m_hSeqTotalE |
| 0x54 |
24 |
HANDLE[6] |
m_hLayPlayer |
| 0x6C |
80 |
ISVECTOR[10] |
m_uvNumGTF |
| 0xBC |
80 |
ISVECTOR[10] |
m_uvNumGT0 |
| 0x10C |
80 |
ISVECTOR[10] |
m_uvNumTSF |
| 0x15C |
80 |
ISVECTOR[10] |
m_uvNumTS0 |
| 0x1AC |
80 |
ISVECTOR[10] |
m_uvNumPSF |
| 0x1FC |
80 |
ISVECTOR[10] |
m_uvNumPS0 |
| 0x24C |
4 |
float |
m_fGameTimer |
| 0x250 |
4 |
int16[2] |
m_nTeamTotal |
| 0x254 |
12 |
int16[6] |
m_nPlayerScore |
| 0x260 |
4 |
HANDLE |
m_hLaySide |
| 0x264 |
4 |
HANDLE |
m_hLayCenter |
| 0x268 |
4 |
int32 |
m_nRoundDisp |
| 0x26C |
32 |
GAUGE[4] |
m_nHpGauge |
| 0x28C |
4 |
int32 |
m_nHpGaugeNum |
| 0x290 |
4 |
HANDLE |
m_hL2dHealLight |
| 0x294 |
4 |
HANDLE |
m_hLayHealLight |
| 0x298 |
16 |
HANDLE[4] |
m_hSq2FaceData |
| 0x2A8 |
4 |
HANDLE |
m_hLayBonus |
GAUGE
| Offset |
Length |
Type |
Name |
| 0x0 |
2 |
int16 |
m_nHp |
| 0x2 |
2 |
int16 |
m_nHpMax |
| 0x4 |
2 |
int16 |
m_nRedFr |
| 0x6 |
1 |
byte |
m_nRedCol |
| 0x7 |
1 |
byte |
m_nID |