NetGameCockpit
CGameCockpit
Split enums up under there own categories
Name |
Value |
STATE_NONE |
0x0 |
STATE_IN |
0x1 |
STATE_OFF |
0x2 |
STATE_OUT |
0x3 |
STATE_HIDE |
0x4 |
Name |
Value |
FLAG_DISP_OFF |
0x1 |
FLAG_SIDE_OFF |
0x2 |
FLAG_RED_ON |
0x4 |
Offset |
Length |
Type |
Name |
0x0 |
52 |
CTreeTask |
super_CTreeTask |
0x34 |
4 |
int32 |
m_nState |
0x38 |
4 |
int32 |
m_nMode |
0x3C |
4 |
HANDLE |
m_hL2d |
0x40 |
4 |
HANDLE |
m_hSq2 |
0x44 |
4 |
HANDLE |
m_hLayGame |
0x48 |
4 |
HANDLE |
m_hSeqTimer |
0x4C |
4 |
HANDLE |
m_hSeqTotalP |
0x50 |
4 |
HANDLE |
m_hSeqTotalE |
0x54 |
24 |
HANDLE[6] |
m_hLayPlayer |
0x6C |
80 |
ISVECTOR[10] |
m_uvNumGTF |
0xBC |
80 |
ISVECTOR[10] |
m_uvNumGT0 |
0x10C |
80 |
ISVECTOR[10] |
m_uvNumTSF |
0x15C |
80 |
ISVECTOR[10] |
m_uvNumTS0 |
0x1AC |
80 |
ISVECTOR[10] |
m_uvNumPSF |
0x1FC |
80 |
ISVECTOR[10] |
m_uvNumPS0 |
0x24C |
4 |
float |
m_fGameTimer |
0x250 |
4 |
int16[2] |
m_nTeamTotal |
0x254 |
12 |
int16[6] |
m_nPlayerScore |
0x260 |
4 |
HANDLE |
m_hLaySide |
0x264 |
4 |
HANDLE |
m_hLayCenter |
0x268 |
4 |
int32 |
m_nRoundDisp |
0x26C |
32 |
GAUGE[4] |
m_nHpGauge |
0x28C |
4 |
int32 |
m_nHpGaugeNum |
0x290 |
4 |
HANDLE |
m_hL2dHealLight |
0x294 |
4 |
HANDLE |
m_hLayHealLight |
0x298 |
16 |
HANDLE[4] |
m_hSq2FaceData |
0x2A8 |
4 |
HANDLE |
m_hLayBonus |
GAUGE
Offset |
Length |
Type |
Name |
0x0 |
2 |
int16 |
m_nHp |
0x2 |
2 |
int16 |
m_nHpMax |
0x4 |
2 |
int16 |
m_nRedFr |
0x6 |
1 |
byte |
m_nRedCol |
0x7 |
1 |
byte |
m_nID |